/matteogagliardi/assaultringxtreme
I like to
think it was the gameplay that made this game.
I know it wasn't.
I used a lot of smoke, very few lights and just made a space where you
could lose yourself (but more probably find yourself) in a tide of
colour and noise.
It sounds simple, but no-one that really wanted to do a multiplayer fps
could have done it.
Apart from anything else, it took a long time and burned more than a few
people out.
back